I’m trying to come up with a system where the player interacts with a computer/electronic interface on doors, vaults, etc, to sort of hack around and get access to various devices connected to the system. Think Watch_Dogs but without the poor connect-puzzle-nodes-to-hack crap.
I want it to reflect some actual but very basic hacking/coding but without it being too convoluted for non-coders to understand. The closest implementation I could find is Quadrilateral Cowboy but I don’t want to rip-off the whole thing from the game. Some Are there any other games with similar mechanics I can check out? Any other ideas that you’d suggest?