QA All discussions about QA, Testing, Automation, etc should be long here.
Audio A place to talk about the melodies that fill our dreams - game audio.
Art A place to talk about the art of games.
Writing A place to talk about the writing you do and write about the talking you do in games
Programming A place to geek out about the creative coding that we do everyday.
Design A place to talk about the systems we design and balancing act that we do everyday.

About the Creative category [Creative] (1)
The 10 Secrets to Indie Game Success (and Why They Do Not Exist) [Creative] (1)
Flavor Text Is Actually Red Meat [Design] (1)
Autodesk Sketchbook Goes Free! [Creative] (1)
Art Portfolio Links [Art] (13)
NGDC 2013: Game Art Bible - The secret sauce to making great Game Art [Art] (1)
Is it necessary to manually kill tweens in Unity's DoTween library? [Programming] (3)
The Fun is Over, We Have to Get Serious about Games [Creative] (2)
Pixel Vision 8: Game Creator Free by Pixel Vision 8 [Creative] (1)
What is the difference between a game designer and product manager? [Creative] (4)
Storyboarder - The best and easiest way to storyboard [Creative] (4)
Techniques for dealing with lack of motivation, malaise, depression [Creative] (1)
Feedback On Article On Non-Interactivity In Games [Design] (9)
Cat Like Coding - Unity C# Tutorials [Programming] (1)
Beginning C# with Unity3D [Programming] (1)
Creating Procedural Planets in Unity — Part 1 – Peter Winslow – Medium [Programming] (1)
Everything good and bad about witcher 3 [Design] (9)
Video game developers confess their hidden tricks at last [Design] (4)
My Long Now Talk: SEEING WHOLE SYSTEMS - Nicky Case [Design] (1)
Forget Protagonists: Writing NPCs with Agency for 80 Days and Beyond [Writing] (1)
[NSFW] Design Analysis - I Have No Mouth and I Must Scream: A Freudian Nightmare [Writing] (3)
Hacking/Computer interface in a game [Design] (6)
Designing the Combat and Skill Tree in Asura - Eye For Games [Design] (1)
Deciding What to Make: A Greenlight Process for Commercial Indies [Creative] (1)
How we made an overscoped student project in seven weeks without destroying [Creative] (1)
The indie games are too damn cheap [Creative] (1)
The Macaulay Library - Collecting, Archiving, and Distributing Wildlife Media Since 1929 [Audio] (1)
The Surprising Profile of Idle Clicker Gamers [Design] (1)
Another Lens from Airbnb Design [Design] (1)
Design Portfolio Links [Design] (7)